Abilities

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Most abilities in the game are obtained as items from chests. Each ability has a Common, Rare, Epic and Legendary variant, each stronger and/or with a shorter cooldown than the previous one. All four variants can be found in chests scattered across the map, but Epic and Legendary abilities can also be obtained through forging (70 - 90 Shards).

Abilities[edit | edit source]

Offensive Abilities[edit | edit source]

Icon NetShot.png

Net Shot

Fire a net that slows a single target.

Details

  • Damage: 200
  • Cooldown: 10/8/6/4 Seconds
  • Slowness: 20/40/60/80%
Icon BlastShot.png

Blast Arrow

Fire an explosive projectile that deals X damage. This ability was based of of Sha Lin's Ability Impailer Arrow from the game Paladins

Details

  • Cooldown: 22/20/18/16 Seconds but this may be incorrect
  • Damage: 350/420/490/560 HP
Icon ConcussionBomb.png

Concussion Bomb

Throw an unstable Concussion Bomb that sticks to any surface. Detonating this bomb applies a knockback.

Details

  • It will knockback both the assassin and any enemies hit.
  • Damage: 150/300/450/600 HP
  • Cooldown: 14/12/10/8 Seconds
Icon SoulGust.png

Soul Gust

Shoots projectile that goes through walls.

Details

  • Cooldown: ?/?/?/? Seconds
  • Damage: ?/?/?/? Seconds
Icon FireBomb.png

Fire Bomb

Hurl an incendiary device that leaves a pool of fire for X Seconds. Enemies that contact the fire will burn for X damage. Continued Contact refreshes this effect.

Details

  • Cooldown: 16/14/12/10 Seconds
  • Damage: 36/48/60/72HP per tick
  • Duration: 6 Seconds
Placeholder Icon.png

Skull of Chaos

Shoots projectile that bounces from enemy to enemy.

Details

  • Cooldown: ?/?/?/? Seconds
  • Damage: ?/?/?/? HP
Icon Turret.png

Turret

Build a turret that fires at enemies for and lasts until destroyed or if the player is killed.

Details

  • Cooldown: 15 Seconds
  • Damage: 250 HP
  • Shots per Second: 1.3
  • This ability was based on Barik's Deployable from the game Paladins.


Support Abilities[edit | edit source]

Icon HealingShout.png

Healing Shout

Heal yourself and nearby allies.

Details

  • Cooldown: 25/20/15/10 Seconds
Icon ShieldingShout.png

Shielding Shout

Shield yourself and nearby allies with a 300 HP shield.

Details

  • Cooldown: 18/16/15/12 Seconds
Icon Flare.png

Flare

Fire a flare that reveals enemies in a radius.

Details

  • Cooldown: 14/12/10/8 Seconds
  • Radius: ?/?/?/? Units
  • Damage: 200 + 10 HP Per Tick
  • Duration: ? Seconds
  • Requires Line of Sight to reveal the enemy.
Icon ProximityMine.png

Proximity Mine

Throw a mine that is triggered when an enemy gets close to it, slowing enemies for 4 seconds in an area around it.

Details

  • Cooldown: 20/16/12/8 Seconds
  • Arm Time: 2 Seconds
  • Damage: 750/900/1050/1200 HP (Based on the distance to the center of the blast)
Icon SensorDrone.png

Sensor Drone

Throw out a deployable sensor that reveals enemies in a large radius.

Details

  • Cooldown: ?/?/?/? Seconds
  • Duration: ?/?/?/? Seconds
Icon SmokeScreen.png

Smoke Screen

Create a cloud of darkness that lasts X seconds, blocking all enemy vision in or out of it. Gain stealth for Xs when entering the cloud.

Details

  • Cooldown: ?/?/?/? Seconds
  • Duration: ?/?/?/? Seconds
Icon IceBlock.png

Ice Block

Become immune to all damage and heal for a duration. Cannot move or attack.

Details

  • Cooldown: 35/30/25/20 Seconds
  • Duration: ?/?/?/? Seconds
  • Ice Block heals the player over its duration
  • Can not be canceled
Icon HealingTotem.png

Healing Station

Deploy a Station that heals nearby allies for X Health every second and lasts X seconds.

Details

  • Cooldown: ?/?/?/? Seconds
  • Duration: 6 Seconds
  • Healing per tick: ?/?/?/? HP
  • Ticks 4 times per second
Icon HealingPotion.png

Healing Potion

Throw a flask that heals allies

Details

  • Cooldown: 16/14/12/10 Seconds
  • Duration: ? Seconds
  • Healing per tick: ?/?/?/? HP
  • Duration 3/3/3/3
  • Ticks 4 times per second
Icon ShieldingPotion.png

Shielding Potion

?

Details

  • Cooldown: ?/?/?/? Seconds
  • Duration: ? Seconds
  • Shielding: ?/?/?/? HP
Icon Barricade.png

Barricade

Deploy a barricade that provides cover and can be shot through by you and your teammates.

Details

  • Cooldown: 20 Seconds
  • Duration: 4 Seconds
  • Health: 2500
  • Your deployed barricade is destroyed when you are defeated.
  • The cooldown starts once the Barricade's duration ends.


Movement Abilities[edit | edit source]

Icon HeroicLeap.png

Heroic Leap

Leap an incredible height and distance.

Details

  • Cooldown: 28/24/20/15 Seconds
Icon Charge.png

Charge

Quickly dash forward in the direction you're facing.

Details

  • Cooldown: 11/9/7/5 Seconds maybe
Icon DodgeRoll.png

Dodge Roll

Quickly roll in the direction you are moving.

Details

  • Cooldown: 15/12/10/8 Seconds
Icon Withdraw.png

Withdraw

Leap backwards and enter stealth.

Details

  • Cooldown: 14/12/10/8 Seconds
  • Duration: 1/2/3/4 Seconds
Icon Blink.png

Blink

Teleport forward a short distance.

Details

  • Cooldown: ?/?/?/? Seconds
Icon Hidden.png

Hidden

Enter stealth for a short duration.

Details

  • Cooldown: ?/?/?/? Seconds
  • Duration: ?/?/?/? Seconds
Icon Soar.png

Soar

Hop onto the air and take flight for X seconds.

Details

  • Cooldown: ?/?/?/? Seconds
  • Duration: ?/?/?/? Seconds
  • Players can Soar through windows
Icon GhostWalk.png

Ghost Walk

Become untargetable and gain X% movement speed.

Details

  • Cooldown: 50/45/35/30 Seconds
  • Duration: ?/?/?/? Seconds
  • Can not be canceled


Removed Abilities[edit | edit source]

Icon ExplosiveFlask.png

Explosive Flask

Fire an explosive flask that deals damage and slows enemies in an area of effect.

Details

  • This ability was based on Pip's alternate fire ability from the game Paladins.
Icon Fireball.png

Fireball

Shoot a ball of fire that deals an area of effect damage.

Details

Ice Wall